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- 10 poke 53280,4:poke 53281,4:poke 646,0
- 20 printchr$(14)"[147][212]he [211]prite [198]lip [196]emo will work only"
- 30 print"with the [211]prite [198]lip routine in memory."
- 40 print"[198]irst, you must run the [211]prite [198]lip"
- 50 print"program ([208]age 1, [201]tem 2 from the menu)."
- 60 print"[208]lease consult the article for"
- 70 print"instructions on how to use [211]prite [198]lip"
- 80 print"in your own programs.[155]"
- 90 ford=1to38:print"[164]";:next:print
- 100 print"[155] [208][210][197][211][211] [210][197][212][213][210][206] [212][207] [210][197][204][207][193][196] [212][200][197] [205][197][206][213] [146]"
- 110 ford=1to38:print"[164]";:next:print
- 120 print"[155] [208][210][197][211][211] [193][206][217] [203][197][217] [212][207] [210][213][206] [212][200][197] [196][197][205][207] [146]"
- 130 poke198,0:wait198,1:getdh$
- 140 if dh$=chr$(13)then160
- 150 if dh$<>chr$(13)then200
- 160 print"[147]":s$="l[207]"+chr$(34)+"mn"+chr$(34)+",8:"+chr$(131)
- 170 fori=1tolen(s$):poke630+i,asc(mid$(s$,i)):next:poke198,i
- 180 poke53281,15:poke53280,15
- 190 printchr$(142)"[145] reloading the menu[155]":end
- 200 print"[147][156]load"chr$(34)"sprite flip demo"chr$(34)",8"
- 210 print"run"
- 220 printchr$(142)"[144]just a moment...loading sprite flip demo[156]";
- 230 fori=1to2:poke630+i,13:next:poke198,i
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